Each one has a red operating console in the center on the port side of the railing. The third level should be a central walkway that goes between three large oval structures. ![]() In either case, the player character needs to make their way up two levels by using the stairways at the sides of the catwalks. If the player character fights their way in or out, it will result in the deaths of several prominent Brotherhood NPCs. If the player character is infiltrating and their cover is not blown, this is also the most likely place to encounter NPCs that will interrogate them about their purpose. This section of the Prydwen has the bulk of the Brotherhood personnel, so if they are hostile toward the player character there will be a lot of incoming fire and at least three power armored opponents. There is a power armored guard at the top of the ladder who will have to be dealt with almost immediately if the NPCs are hostile. The next target is a ladder/hatch to the main deck. With a careful approach it may be possible to eliminate/avoid all of them without alerting them to the Sole Survivor's presence. There will be less NPCs here and none in power armor. Go through the door at the end of the deck to enter the command deck. There is usually at least one knight in power armor on the flight deck as well. If the player character is not using the Brotherhood uniform, there will be a large amount of incoming fire at the start since the Brotherhood personnel on the ground will also open fire along with the people on the flight deck. There will also be several adversaries wearing Brotherhood T-60 power armor. If the Brotherhood uniform is not worn, all Brotherhood personnel in the area will immediately be hostile after disembarking from the Vertibird and throughout the mission.īrotherhood personnel will be armed with laser weaponry. It is theoretically possible to sneak all the way through the Prydwen without being challenged or directly attacked, though the Brotherhood NPCs will still become hostile at some point during the mission. However, with this method the player character will never encounter Elder Maxson and therefore cannot obtain Maxson's battlecoat or Final Judgment. This is the most peaceful option and can be completed without taking any damage whatsoever. Deacon reacts favorably to ("loves") most of the choices during the first persuasion check on the Prydwen. At least one BoS uniform should be available inside the police station or the front approach. If the player character has both Deacon as a companion and equips a BoS uniform before boarding the Vertibird, then Deacon will participate in the infiltration on the Prydwen. If Deacon is the player character's companion he will not give them the BoS uniform, but will instead wear it himself as a disguise and will sit in a different part of the Vertibird. There is also a "double infiltration with Deacon" technique. This requires the player character to pass difficult dialogue persuasion checks to avoid turning the Brotherhood NPCs hostile. If worn when landing, the inhabitants of the Prydwen will not be hostile on arrival, however if the player character encounters any leaders of the Brotherhood they will challenge the player character's purpose. From this point there are three options for accomplishing the task:ĭeacon gives the Sole Survivor a BOS uniform prior to boarding the vertibird. Eventually the Vertibird will dock with the flight deck of the Prydwen. There is nothing much to do here except watch the Commonwealth scenery go by and occasionally pick away at targets with the onboard minigun. After initially only getting the aircraft to spin, Tom proceeds towards the Prydwen. There will be voiceover banter between Deacon and Tinker Tom as the latter flies the Vertibird to the Prydwen. After receiving some explosive charges from Deacon, board the Vertibird.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |